![]() ![]() Additionally, the Spore ModAPI Launcher Kit only requires. I should warn you though, some of the guidance here is less safe than it may seem - most notably, running Spore without the use of the Spore ModAPI Launcher when using mods can only end badly (this depends on the mods you use, but it's a crucial rule of thumb), and running Core Spore after Galactic Adventures is installed can lead to save data corruption over time. In fact, when I started moving in that direction, I didn't even know the Launcher Kit had been made to work under WINE at all. It happens I've been working on a successor to the Spore ModAPI Launcher Kit which will (hopefully soon) take its place, and better WINE compatibility is high on my priority list. The latter format is gaining popularity, so this is only going to become an even bigger problem over time. sporemod mods, regardless of if it is running under WINE or on Windows proper. package-based mods, but failing to install. I actually use Linux myself, partly including for Spore-related purposes, so this is.quite alarming, to say the least - I've never heard of the Spore ModAPI Launcher Kit being able to install. Spore ModAPI Launcher Kit developer here.I am so sorry you had to go through all that. Can't remember all the details but I tried a lot of things and this is the only method where everything works. Also while messing with wine/proton/proton ge I had other weird issues like not being able to run from SporeBinEP1 (galactic adventures). package files and the mod launcher wouldn't work either. I tried this with a clean 32bit prefix and dotnet471, modAPI did get installed, but I could only install. In ModAPI installer you can move the window around if you are unable to select/open a file. ![]() For me this is still a better experience than running spore on Windows 10, I get lots of crashes/bugs on there. Other than these 2 issues the only other problem is an occasional lag spike, likely just my pc performance. Edit: remove cheap cell parts mod to fix, not wine's fault. So something about default Lutris options must have fixed it.Īlso another bug is where the game crashes when evolving from cell stage. I did get the weird terrain generation bug with jagged terrain but after making Lutris launcher entry that went away (terrain got fixed). I have done this twice now so this should be reproducible. WINEPREFIX=/home/user/Games/lutris32/ env WINE=/home/user/.local/share/lutris/runners/wine/lutris-6.0-x86_64/bin/wine wine SporeApp.exe #cd to SporeBinEP1Īdd a new game in Lutris, set prefix and point exec to the ModAPI launcher (ProgramFiles in prefix) WINEPREFIX=/home/user/Games/lutris32/ env WINE=/home/user/.local/share/lutris/runners/wine/lutris-6.0-x86_64/bin/wine wine Spore\ ModAPI\ Launcher\ Kit\ Setup\ 1-1-0-39.exeįinally Install spore using lutris32 prefix, make sure it works (run from SporeBinEP1) and then try installing mods (run mod installer from ProgramFiles in prefix). You should be able to install modAPILauncher now: Winecfg #set to win7 and add mscoree override as native (in libraries) net is a bit tricky, you can do this to get dotnet471:Įxport WINEPREFIX=/home/user/Games/lutris32 WINEPREFIX=/home/user/Games/lutris32/ winetricks d3dcompiler_47 WINEPREFIX=/home/user/Games/lutris32/ env WINE=/home/user/.local/share/lutris/runners/wine/lutris-6.0-x86_64/bin/wine WINEARCH="win32" winecfg Then I ran the lutris executable on my 32bit prefix, try making a new prefix like this: ![]() Spore graphics fix - this is a manual installįirst I used Lutris to download lutris-6.0 (5.7 should work too). Edit: With my method everything will work.Ĥgb exe patch (patched SporeApp.exe file using Windows, not really necessary) sporemod files or using the mod launcher won't work. Took a lot of attempts, I might not be the first since I found this but from looking at the script (couldn't install) it doesn't seem to anything special, regular wine with the right dotnet can install SporeModAPI but installing. I'm using the gog version of Spore on an ext4 partition. ![]()
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